Desolate and abandoned, the evil alchemist’s mansion stands alone on the hill, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Karta, the harbour city of Abazo. Until twenty years ago it had been the residence of an aged alchemist/magician of sinister reputation, and even then it had been shunned by reason of its owner’s mysterious occupations. Now, two decades after the sudden and unexplained disappearance of its occupant, the house has acquired an even greater air of evil and mystery with the passing of time. In more recent years, there have been reports of fearsome hauntings – ghastly shrieks and eerie lights emanating from within the dismal place. Now not even the bravest dare so much as to approach the house, leave alone enter it. Indeed, such is the reputation of the house that the fields around it, though prime agricultural land, remain untended and rank with weeds.
This session will be played in the Advanced Dungeons & Dragons 2e system. Character sheets and other materials will be provided.
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